Jumping farther in the long jump comes down to three things: how fast you hit the board, how well you convert that speed into lift, and how efficiently you land. Speed alone accounts for the largest share of distance, but technique at every phase determines whether that speed translates into meters or gets wasted. Here’s how to improve each phase.
Build a Faster, More Consistent Approach
Your approach run is the single biggest factor in how far you jump. Research shows a very large correlation between sprint speed and horizontal jump distance, with faster athletes consistently jumping farther. The relationship is especially strong at top-end speed: the correlation between maximal sprint velocity and jump distance is around 0.73 to 0.76, meaning the faster you can run at the end of your approach, the more distance you’ll produce.
The approach has two distinct phases. First, an acceleration phase where you build speed with progressively longer strides. Your strides should lengthen naturally as you pick up pace, not stay uniform. Elite female jumpers typically use 18 to 21 strides covering roughly 32 to 40 meters, but the right number depends on your speed and experience. Shorter approaches (12 to 16 strides) work better for beginners who can’t maintain top speed over longer distances.
The second phase begins about six meters from the board. This is the “zeroing-in” phase, where you make subtle stride adjustments to hit the takeoff board accurately. Elite jumpers keep their stride length remarkably consistent during the acceleration phase, with variations as small as 3 centimeters from attempt to attempt, then fine-tune in those final few strides. Practicing your run-up repeatedly from a fixed starting mark builds this consistency. If you’re fouling or leaving too much board behind, the fix is almost always in your starting position, not in last-second adjustments.
Master the Penultimate Step
The second-to-last stride before takeoff is one of the most overlooked keys to a longer jump. Elite long jumpers deliberately lengthen this penultimate stride, which lowers their center of mass by about 7 centimeters. That drop happens mostly during the flight portion of the stride, before the takeoff foot even touches the board.
Why does this matter? A lower center of mass at the start of the takeoff contact means your body has more vertical distance to travel upward during the plant. This produces greater vertical takeoff velocity without sacrificing as much horizontal speed. Think of it as loading a spring: the lower you start, the more upward force you can generate. If you watch slow-motion footage of top jumpers, you’ll notice a visible “sinking” in that second-to-last step. Practicing this takes time because it feels counterintuitive to dip right before you want to go up, but it’s a technique element that separates competitive jumpers from casual ones.
Generate Lift at Takeoff
The takeoff is where you redirect your forward momentum into a combination of horizontal and vertical velocity. You want to plant your takeoff foot slightly ahead of your center of mass, with a flat or slightly heel-first contact, then drive up and forward. Your free knee (the non-takeoff leg) should punch upward aggressively. Your arms swing up together or in an alternating sprint motion, depending on which flight technique you use.
Ground reaction forces during the takeoff are enormous, often exceeding several times your body weight in a fraction of a second. Your body needs to be strong enough to handle these forces without collapsing at the ankle, knee, or hip. A takeoff leg that buckles even slightly absorbs energy that should be propelling you forward and upward. This is why strength and plyometric training matter so much for long jumpers, not just sprinting speed.
Choose the Right Flight Technique
Once you leave the ground, your jump distance is technically set by your takeoff velocity and angle. But what you do in the air determines whether you land cleanly or lose distance to a poor position. Three techniques are common:
- Sail (stride): The simplest option. You hold the takeoff position with your lead leg extended forward. Most beginners start here, but it limits your ability to get your legs out in front for landing.
- Hang: You extend your arms and legs fully, stretching your body to its maximum length before tucking for landing. This is the easiest upgrade from the sail and works by keeping your body long and balanced through the air.
- Hitch-kick: You perform a running motion in the air, cycling your legs forward. This counteracts the forward rotation that naturally develops at takeoff, keeping you balanced and making it easier to get your feet far out in front at landing. Most elite jumpers use a 2.5 or 3.5 stride hitch-kick.
The hitch-kick is generally considered the most effective for advanced jumpers because it actively fights over-rotation, but it requires significant air time to execute. If your jumps are under about 5.5 to 6 meters, the hang technique gives you most of the benefit with less complexity.
Extend Your Landing
A poor landing can cost you 20 to 30 centimeters easily. The goal is to get your heels as far forward as possible along your flight path while avoiding falling backward on contact. As your heels touch the sand, your hamstrings contract and your hips rise, converting your remaining forward momentum into ground contact. Immediately lean your upper body and arms forward to carry your center of mass past your feet.
A common mistake is reaching the legs out but then sitting back into the sand. Practice the timing of the forward fold: your chest should drive toward your knees the instant your feet make contact. Another common error is dropping the feet too early out of fear. Your legs should stay extended until the last possible moment, shooting forward like a pike position in gymnastics.
Build Explosive Strength Off the Runway
Plyometric training directly improves the qualities long jumpers need. A six-week plyometric program using exercises like depth jumps, squat jumps, bounding, and tuck jumps produced a 28.5% increase in squat jump power and an 11.4% increase in countermovement jump power in trained sprinters. Standing long jump and triple jump distances also improved significantly. Even after two weeks of no training, most of those gains held, with squat jump power still 18.2% above baseline.
The most useful exercises for long jumpers include:
- Depth jumps: Step off a box (start at 40 cm, progress to 60 cm) and immediately jump as high or far as possible on landing. This trains the rapid force production your takeoff leg needs.
- Bounding: Alternate-leg bounds over 30 to 50 meters mimic the explosive single-leg action of the takeoff while building coordination at speed.
- Single-leg barrier jumps: Hop over low hurdles on one leg to develop the ankle and knee stiffness that prevents energy loss at takeoff.
- Standing long jumps and standing triple jumps: These train horizontal power specifically and give you a measurable benchmark to track progress.
Pair plyometrics with sprint training. Since maximal speed correlates so strongly with jump distance, getting faster over 30 to 60 meters will directly add centimeters to your jump.
Equipment and Rules Worth Knowing
Long jump spikes are limited to a maximum sole thickness of 20 millimeters under current World Athletics regulations. The sole at the forefoot also cannot be higher than the sole at the heel, which prevents any built-in forward lean or rocker geometry. This means your shoe choice won’t give you a mechanical advantage the way modern marathon shoes can for runners. Pick spikes that fit well and give you confidence on the board.
For the takeoff, any part of your foot touching beyond the front edge of the board counts as a foul. Modern competitions increasingly use visual sensor technology to detect fouls precisely, so the old strategy of trying to sneak past the line doesn’t work. Instead, focus on hitting the board consistently with a few centimeters to spare. Leaving 5 to 10 centimeters of board is far better than fouling, and a reliable approach run is the only real fix for accuracy problems at the board.

